A Monster !
...But Whom?

PLANNING PROCESS: For this upcoming project of “what makes a monster” I wanted to capture a piece that insights the idea where one traditionally may view something as a monster but yet acts like one themselves. To visualize that scenario, I wanted “Monster 1” to be watched by “Monster 2” . I already had an idea of how It could be portrayed due to a recurring dream (nightmare?) I once had while growing up. To put it simply I would wound up near my bed close to the window. Past the glass there was a figure walking by and it would always look back at me, in some dreams it would even make me petrified and unable to speak, causing me to wake up suddenly. The more I reminisced about high school it now makes sense why I occasionally had those dreams. Those are the years where I tried to figure myself out, and sometimes having others criticize yourself can really be discouraging. I know now as an adult that those thoughts can resurface, it’s just a matter of not letting it get to your conscious. Maybe that’s why I’m liking the concept for this project.
CREATION PROCESS : During the creation of my monster I looked through media that captured or mimicked the idea I was going for. Werewolves were the most commonly used monster to display danger. Then I remembered Bigfoot the Sasquatch. In some media it was shown as shy or awkward so I thought a fusion between the two can best represent monster #1. Whereas #2 can remain elusive to represent those figures I dreamed of. For this project I heavily got influenced by the class from the previous piece in order to step out of my comfort to try my hands on “Blender” for the first time. It is a steep learning curve but I wanted to attempt to make it cartoony and yet horrifying at the same time.
FINAL THOUGHTS: Overall the initial hurdle I faced was starting due to how grand blender can be used for. For this project I wanted to do a lot but at the same time I had to cut some corners just to make it more manageable. My monster design had to be adjusted to better fit what I was capable of making with the spare time I had. But the longer I worked on it the more I eased up on the interface. I do have some more room for improvement and yet I’m still impressed I finally tried my hands on Blender.






